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|                                              |
| The Legend of Zelda: Link's Awakening v1.0   |
| By: Jason Ho                                 |
|                                              |
| AIM: Bravo585                                |
| Email: gtg999g@mail.gatech.edu               |
| http://www.geocities.com/dakron15            |
|                                              |
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| This is the first release of The Legend of Zelda: Link's Awakening, a popular         |
| game for the gameboy. I have released this as a demo only to show people whats        |
| coming. By no means am i going to leave it as a demo, like too many Zelda games out   |
| there. Mostly I just wanted to get the word out that its in the making.               |
|                                                                                       |
| In the future, i will post the source of Zelda (once i get it clearly documented) and |
| post it as a Zelda game engine, where anyone can modify it to create their own        |
| Zelda game (since Link's awakening is only 1 of many).                                |
|                                                                                       |
| The next release will probably be when i finish the first dungeon. This might be      |
| in the next few weeks, depending on how much work i have from school.                 |
|                                                                                       |
| Have fun killing stuff :O)                                                            |
|                                                                                       |
| - Jason Ho                                                                            |
|                                                                                       |
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| KEYS:                      |
|                            |
| 2nd - Swing the sword      |
|                            |
| Esc - Exit the game        |
|                            |
| Direction keys move link:  |
|   -UP                      |
|   -DOWN                    |
|   -LEFT                    |
|   -RIGHT                   |
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| POSSIBLE PROBLEMS:                                                                      |
|                                                                                         |
| - Occasionally Zelda will start to flicker and lag really bad. I think this might be    |
|   caused by the calculator writing to and reading from the video address at the same    |
|   time (Im not too sure of this, if anyone can explain this please email me.)           |
|   To fix this problem, just stop gameplay for a few seconds and continue.               |
|                                                                                         |
| - Cutting down bushes and other terrain may seem a little off, but this is actually     |
|   how the original game was on the gameboy. Enemies, however, are accurate in detecting |
|   sword hits.                                                                           |
|                                                                                         |
| - The VTI has a weird way of reseting the contrast when it goes up too high, so         |
|   entering buildings will mess up the contrast on the VTI. This is not a problem on     |
|   the real calculator, however.                                                         |
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